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Attributes Sahuagin Medium humanoid (sahuagin), Lawful Evil Armor Class 12 (Natural Armor) Hit Points 22 (4d8+4) Speed 30 ft., swim 40 ft. STR 13 (+1) DEX 11 (+0) CON 12 (+1) INT


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The sahuagin is a 6th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). She has the following cleric spells prepared: Cantrips (at will): guidance, thaumaturgy 1st level (4 slots): bless, detect magic, guiding bolt 2nd level (3 slots): hold person, spiritual weapon (trident) 3rd level (3.


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The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points. Limited Amphibiousness . [2] The sahuagin can breathe air and water, but she needs to be submerged at least once every 4 hours to avoid suffocating .


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A sahuagin born near enough to an aquatic elf community can enter the world as a malenti-a sahuagin that physically resembles an aquatic elf in every way. Sahuagin are prone to mutation, but whether this rare phenomenon is a result of the wars between the sahuagin and the aquatic elves-or whether it preceded or even began the conflict-none can say.


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The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points. Limited Amphibiousness . [2] The sahuagin can breathe air and water, but she needs to be submerged at least once every 4 hours to avoid suffocating .


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Way of the Shark. Sahuagin worship the shark god Sekolah. Only female sahuagin are deemed worthy of channeling the god's power, and priestesses hold tremendous sway in sahuagin communities. Sahuagin are driven into a frenzy by the smell of fresh blood.


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The high priestess has advantage on melee attack rolls against any creature that doesn't have all its hit points. Limited Amphibiousness. The high priestess can breathe air and water, but she needs to be submerged at least once every 4 hours to avoid suffocating.. A sahuagin high priestess is the most devout and ferocious of all Sekolah's.


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WelcomeAdventurers.comLet's talk about Sahuagin in Dungeons and Dragons 5e. Whether you are using the Sahuagin Baron, the Sahuagin Priestess, or the Sahuagin.


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The sahuagin can breathe air and water, but she needs to be submerged at least once every 4 hours to avoid suffocating. Shark Telepathy. The sahuagin can magically command any Shark within 120 feet of her, using a limited telepathy. Spellcasting . Actions. Multiattack. Bite. Melee Weapon Attack Claws. Melee Weapon Attack:


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5 Sahuagin Blood (3 vials) A sahuagin has dark blue blood that smells of rancid seaweed. The blood is oxygen rich, and has many transformative properties, making it useful in the alchemy community. 5 sp 1lb. 7 days 25 Sahuagin Egg Clutch (pouch) Only female sahuagin are deemed worthy of channeling the shark god Sekolah's power.


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The sahuagin high priest is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It has the following cleric spells prepared: Cantrips (at will): guidance, resistance, thaumaturgy, sacred flame, spare the dying 1st level (4 slots): bless, detect magic, guiding bolt, sanctuary


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STR 13 (+1) DEX 11 (0) CON 12 (+1) INT 12 (+1) WIS 14 (+2) CHA 13 (+1) Senses darkvision 120 ft. Skills Perception +6, Religion +3 Languages Sahuagin Challenge 2 (450 XP) Blood Frenzy. The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points. Limited Amphibiousness.


originminiatures posted to Instagram The sahuagin made regular, living sacrifices to the shark

Blood Frenzy. The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points. Limited Amphibiousness. The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating. Shark Telepathy.


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STR 13 (+1) DEX 11 (+0) CON 12 (+1) INT 12 (+1) WIS 14 (+2) CHA 13 (+1) Skills Perception +6, Religion +3 Senses darkvision 120 ft., passive Perception 16 Languages Sahuagin Challenge 2 (450 XP) Blood Frenzy. Limited Amphibiousness. Shark Telepathy. Spellcasting. Actions Multiattack. Bite. Claws.


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Sahuagin were the natural enemies of aquatic elves and lizardfolk. Elves and sahuagin could not co-exist peacefully, and wars between them were often prolonged, bloody affairs that occasionally even interfered with shipping and maritime trade. Sahuagin tolerated the lizardfolk much more than they did the elves.